[stella] Reindeer Rescue problem...help?
David
davidgalloway at mindspring.com
Thu Dec 15 13:31:03 CST 2005
does.. this mean I won't get to test the game now? :_ (
:D
Cool! well now that it's working I'm rather curious why.
- David
-----Original Message-----
From: Bob Montgomery <BobM at nexcura.com>
Sent: Dec 15, 2005 11:12 AM
To: Atari 2600 programming list <Stella at atari2600.org>
Subject: RE: [stella] Reindeer Rescue problem...help?
Hi David,
> put a second read from CX0FB right after the first one?
> read CX0FB with a LDA CX0FB,X ;where X = 0
> read from $32
> read from $102 (can't remember if that's valid but I think it is)
Thanks, I'll try those things. I already sent a new binary to Al with a different method of reading CXP0FB in it - instead of
lda CXP0FB
sta SantaTemp
I changed it to
bit CXP0FB
bpl NoPFCollision
lda #$FF
.byte $2C
NoPFCollision
lda #0
sta SantaTemp
So we'll see if that has any effect. If not, I'll make up a batch of binaries with every different method of reading CXP0FB that is feasible and see what works...
Well, I just heard back from Al and that change (from using LDA to using BIT) worked!
Have to remember this when/if I write a 16K game again...
Thanks,
-bob
_______________________________________________
Stella mailing list
Stella at atari2600.org
http://atari2600.org/mailman/listinfo/stella
More information about the Stella
mailing list