[stella] Reindeer Rescue problem...help?

David davidgalloway at mindspring.com
Thu Dec 15 13:31:03 CST 2005


does.. this mean I won't get to test the game now? :_ (

:D

Cool! well now that it's working I'm rather curious why.

 - David

-----Original Message-----
From: Bob Montgomery <BobM at nexcura.com>
Sent: Dec 15, 2005 11:12 AM
To: Atari 2600 programming list <Stella at atari2600.org>
Subject: RE: [stella] Reindeer Rescue problem...help?

Hi David,

> put a second read from CX0FB right after the first one?
> read CX0FB with a LDA CX0FB,X   ;where X = 0
> read from $32
> read from $102 (can't remember if that's valid but I think it is)

Thanks, I'll try those things.  I already sent a new binary to Al with a different method of reading CXP0FB in it - instead of

   lda CXP0FB
   sta SantaTemp

I changed it to

   bit CXP0FB
   bpl NoPFCollision
   lda #$FF
   .byte $2C
NoPFCollision
   lda #0
   sta SantaTemp

So we'll see if that has any effect.  If not, I'll make up a batch of binaries with every different method of reading CXP0FB that is feasible and see what works...

Well, I just heard back from Al and that change (from using LDA to using BIT) worked!

Have to remember this when/if I write a 16K game again...

Thanks,

-bob

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